package practice.game.plane.context;


public class GameContext {

	private static final GameContext instance = new GameContext();

	private boolean isServer;

	private GameContext() {

	}

	public static GameContext getInstance() {
		return instance;
	}

	public boolean isServer() {
		return isServer;
	}

	public void setServer(boolean isServer) {
		this.isServer = isServer;
	}

}
